Fallout 3 Iron Sights Not Working

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Page 1 of 2 - RHIronSights problem - posted in Fallout 3 Mod Troubleshooting: I got a problem with the intallation of the RHIronSights mod by Roguehallow. Everytime it is active, my 10mm pistol is just white and don't got a texture.Also the iron sight doesn't work. When I tried it no other mods where activated.

Fallout 3 is a nightmare to mod but once you get past through it its worth it.Best if you redownload and start from scratch unless you know what you re doinganyway, redownload the game or completely uninstall every modinstall foseinstall rh iron sights fose (with the update patch!!!)and then this; - just the rh ironsights mergedoverwrite all the files when copying the second modin the end the only files you will be using ( in this order )are:RHIRONSIGHTS.ESMblablabla. RemoveReticule.espTHEN you need to download:put into game directory,open, switch it off/on ( must be on in the end ) and now it should workIf it does not then you can try installing the Iron sights merged first and then basic ironsights over it.

I had a lot of trouble with those too but it eventually worked one way or the otheralso god forbid you use nexus mod manager, its pure garbage. Download fallout mod manager instead. Originally posted by:uhh. Fallout 3 is a nightmare to mod but once you get past through it its worth it.Best if you redownload and start from scratch unless you know what you re doinganyway, redownload the game or completely uninstall every modinstall foseinstall rh iron sights fose (with the update patch!!!)and then this; - just the rh ironsights mergedoverwrite all the files when copying the second modin the end the only files you will be using ( in this order )are:RHIRONSIGHTS.ESMblablabla.

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RemoveReticule.espTHEN you need to download:put into game directory,open, switch it off/on ( must be on in the end ) and now it should workIf it does not then you can try installing the Iron sights merged first and then basic ironsights over it. I had a lot of trouble with those too but it eventually worked one way or the otheralso god forbid you use nexus mod manager, its pure garbage. Download fallout mod manager insteadThank you so much!! I got it working finally. Oh man I'm so excited to dive into Fallout 3 now.Now that I understand how to mod this game, any other mods I should install? Especially ones that might enhance the graphics.

Originally posted by:uhh. Fallout 3 is a nightmare to mod but once you get past through it its worth it.Best if you redownload and start from scratch unless you know what you re doinganyway, redownload the game or completely uninstall every modinstall foseinstall rh iron sights fose (with the update patch!!!)and then this; - just the rh ironsights mergedoverwrite all the files when copying the second modin the end the only files you will be using ( in this order )are:RHIRONSIGHTS.ESMblablabla. RemoveReticule.espTHEN you need to download:put into game directory,open, switch it off/on ( must be on in the end ) and now it should workIf it does not then you can try installing the Iron sights merged first and then basic ironsights over it. I had a lot of trouble with those too but it eventually worked one way or the otheralso god forbid you use nexus mod manager, its pure garbage. Download fallout mod manager instead You are an idiot if you think fallout 3 is a nightmare to mod. FFS it, every bethesda fallout game and every elder scrolls game since morrowin are among the easiest games to mod for the user. They even freely give away a watered down version of their own game making software for the mod authors to use, and installing them is literally copy/paste to a central directory or run the automated installer.

Originally posted by:uhh. Fallout 3 is a nightmare to mod but once you get past through it its worth it.Best if you redownload and start from scratch unless you know what you re doinganyway, redownload the game or completely uninstall every modinstall foseinstall rh iron sights fose (with the update patch!!!)and then this; - just the rh ironsights mergedoverwrite all the files when copying the second modin the end the only files you will be using ( in this order )are:RHIRONSIGHTS.ESMblablabla. RemoveReticule.espTHEN you need to download:put into game directory,open, switch it off/on ( must be on in the end ) and now it should workIf it does not then you can try installing the Iron sights merged first and then basic ironsights over it. I had a lot of trouble with those too but it eventually worked one way or the otheralso god forbid you use nexus mod manager, its pure garbage. Nikon coolpix l120 digital camera.

Download fallout mod manager instead You are an idiot if you think fallout 3 is a nightmare to mod. FFS it, every bethesda fallout game and every elder scrolls game since morrowin are among the easiest games to mod for the user.

They even freely give away a watered down version of their own game making software for the mod authors to use, and installing them is literally copy/paste to a central directory or run the automated installer.That is correct. Easiest process ever.Download FOMM.Click mod.Win.How is that challenging? Originally posted by:So what are some of the other must have fallout 3 mods? As for suggested mods; I generally just look through the top 100 or whatever on Nexus and grab anything that looks interesting to me. For your first play through texture replacers are probably best to start, maybe some that tweak the rate of decay on weapons or raise the amount of loot. I remember having a hard time with ammo for the first couple hours when I first played.Some fun additions are FOOK 2 for more gun varieties, new armors and a mod that lets you repair using scrap (forget the exact name, but it's one of my favorites).

This is by no means an exhaustive list, and it will grow with time. The mods will be separated into two groups: Known to be incompatible and Probably incompatible. Probably incompatible means it's very likely they're incompatible, but have not been looked at. However, just because it's probable that it will be incompatible does not mean that we will help you make it compatible or fix problems while using mods on that list. You will need to speak to the mod authors to make those changes.
First and foremost Check for conflicts with FNV Edit, learn to use it, no exceptions!
We shouldn't have to say this anymore but.. Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!
Additionally LOOT is next to useless with TTW, do not rely on it!
FInally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says!
Known to be Incompatible
  1. Fallout 3 mods -- TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work
  2. Fallout New California - Is not, cannot, and never will be compatible with TTW no matter what anyone says and that includes patches made by smart asses.
  3. Project Nevada - Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
  4. NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records
  5. MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records
  6. XFO - This mod is ancient and not even compatible with the current version of Vanilla New Vegas
  7. DUST - Survival simulator - completely incompatible
  8. FOOK New Vegas - completely incompatible
  9. After War Nevada - completely incompatible
  10. Fallout 4 Commonwealth mods - This includes armors, items, whatever
  11. YUP and other unofficial patch mods -- TTW comes with TTWYUP which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well.
  12. Weapon Mesh Improvement Mod - fix conflicts, included with TTW and more up to date (not necessary)
  13. Unofficial Patch NVSE - script and fix conflicts (not necessary)
  14. Unofficial Patch Plus - script and fix conflicts (not necessary)
  15. HeroInZero's Weapon Fixes - script and fix conflicts (not necessary)
  16. Purge Cell Buffers - WILL break your game
  17. Zan Autopurge Crash Protector - WILL break your game
  18. Wasteland Gals 2 - CTDs
  19. Clear Cache Hotkey - WILL break your game
  20. Killable Children (any) - Incompatible
  21. PCB Hotkey - WILL break your game
  22. FCO - Fallout Character Overhaul - all versions are known to conflict and break TTW, do not install
  23. Fallout Who Vegas - Dialogue breaks and more
  24. Freeside Open and any other mod that makes changes to the Freeside worldspace - can be patched
  25. Weapons of the New Millenia - patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
  26. More Perks - redundant Fallout 3 perks and generally incompatible and buggy
  27. Animation Replacers like WAR/Hitman's/Asurahs - completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
  28. CFW - Classic Fallout Weapons - completely incompatible, breaks leveled lists in both games, broken meshes
  29. Most major overhauls to NV, like DUST and AWN - Just no, will completely break the game due to leveled list changes and/or deleted forms
  30. anything that alters the game's timescale - Internal game functions are tied to time scale , changing them will break AI packages and other things
  31. Game Setting Tuner - broken, bad scripting that causes save bloat and corruption
  32. MMM - could be patched but would take a lot of effort
  33. EVE - incompatible weapon meshes and animations
  34. PLR - Point Lookout Reborn - can be patched/reconverted, broken scripts and broken/dirty worldspace/cell edits
  35. Weather mods that do not have 3.2 conversions - break water heights and image spaces
  36. ILO - Interior Lighting Overhaul -- old patch is not compatible, do not use, Sarge is working on new ones
  37. WMX - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
  38. WME - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
  39. Impact - weapon edits are incompatible, can be patched or scripted, there is a scripted version that works
  40. A Familiar Friend - use arm mounted version
  41. Readius - forget it, CTDs in tranquility lane and initial train trip
  42. Alt Start Mods - until a 3.2 compatible one is finished, will break the game
  43. CAGE/CAE - Use FPGE (Functional Post Game Ending) by kazopert instead.
  44. Any of the 2.9 optionals - did we really need to say this?
  45. Enhanced NPC Awareness - causes random NPCs and companions after firing to become hostile to the player
  46. The Storyteller - dirty edits and incompatible conflicts
  47. F***able Companions TTW - Uses Add Topic which will break any other mod with added Greetings
  48. Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game
  49. Project Weaponry - multiple incomplatible meshes, all iron sights broken with TTW
  50. GRA integration mods other than jsawyerbatty
  51. Unlimited Companions - has every script in NV in it, completely breaks the game even without TTW
  52. Weapons of the Wasteland - Causes CTD
  53. Armor overhauls - this includes NCR Overhaul, Legion Overhauls, Book of Steel (without patches), Spice of Life, and any other armor/outfit overhaul. Any of these will require extensive patching. Ones which use body replacers are not compatible period.
Probably Incompatible
  1. All TTW mods and patches made before November of 2018
  2. All weapon sound overhauls - make edits to weapon records breaking them, can be patched
  3. Custom Race Mods - lack child races, cause CTDs
  4. Any bug fix mods - TTW/YUP fixes bugs in both games, if you are aware of a bug which isn't fixed let us know and we'll fix it if it's possible in a clean way.
Mods with minor incompatibilities
  1. New Vegas Bounties II - some of dogmeat's dialogue is hijacked for Guts, Roy is fixing up all of someguy's mods
  2. Russell - Ghoul doctor from Caruthers Canyon will walk to and appear in Underworld due to reused marker/package
If you're aware of other mods that should be on the list but are not, PM me